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Old Jul 14, 2008, 04:08 AM // 04:08   #1
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Default AB Rit Build

Im looking for a Rit build for AB. Ive seen a couple on wiki and here, and they are alright, but I wanna see if anyone has any other ideas.

I would like a dmg dealer more so then a healer, but its no big deal.

[Grasping Bomber;OACiIyk8UxcceTMHysytMBAA]

I was looking at this Grasping Bomber build on wiki, which i have played in PvE, and it is def a strong spike. However it has almost no way of surviving in AB, so if you can give suggestions on how to modify that build so it'd be great also.
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Old Jul 14, 2008, 04:39 AM // 04:39   #2
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Quote:
Originally Posted by silence086
Im looking for a Rit build for AB. Ive seen a couple on wiki and here, and they are alright, but I wanna see if anyone has any other ideas.

I would like a dmg dealer more so then a healer, but its no big deal.

[Grasping Bomber;OACiIyk8UxcceTMHysytMBAA]

I was looking at this Grasping Bomber build on wiki, which i have played in PvE, and it is def a strong spike. However it has almost no way of surviving in AB, so if you can give suggestions on how to modify that build so it'd be great also.
Go Rt/E using earth and channel. Spirit rift - ancestor's rage - dropping grasping was - aftershock is the most ridiculously long setup to a spike and is hilarious when you pull it off. Plus you can use armor of earth to protect yourself or something.
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Old Jul 14, 2008, 05:11 AM // 05:11   #3
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Quote:
Originally Posted by Daisuko
Go Rt/E using earth and channel. Spirit rift - ancestor's rage - dropping grasping was - aftershock is the most ridiculously long setup to a spike and is hilarious when you pull it off. Plus you can use armor of earth to protect yourself or something.
Aww so ur basically saying add aftershock to the spike? Ya that would def be strong haha. Would need to find a good place to put it after i put in a defensive skill though.
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Old Jul 14, 2008, 05:41 AM // 05:41   #4
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well, rupture soul helps for defense too, but if you brought with another rit in the party, or maybe even a sig of illusions mesmer, you wouldn't need spawning at all. that'd leave you all earth and channel.
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Old Jul 14, 2008, 10:36 AM // 10:36   #5
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[Splinter Weapon][Ancestor's Rage][Warmonger's Weapon][Weapon of Warding][Wielder's Boon][Mend Body and Soul][Weapon of Remedy][Pious Haste]

14 Channeling
12 Resto
7 Spawning Power

Damage and healing. Just need one melee on your team, not usually hard to get.
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Old Jul 14, 2008, 03:46 PM // 15:46   #6
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Slightly Offtopic, to the above poster:
Why use [pious haste] (3 sec of 33% with a recharge of 5 sec) if you can use [dash] (3 sec of 50% with a recharge of 8 sec)?
Both give you a total of ~20% movement increase but dash wins in terms of kiting mellees, and you won't lose a random prot spirit by a friendly monk.
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Old Jul 14, 2008, 07:17 PM // 19:17   #7
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Ya true dash would be best, especially since no points are added to mysticism to increase the duration of Pious Haste. But no big deal there, pretty nice build.
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Old Jul 14, 2008, 11:04 PM // 23:04   #8
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I've tried both and the faster recharge of Pious makes it much better, especially for moving around between shrines. If you have a monk too I would consider not using Pious but most times I don't so there is no drawback.
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Old Jul 15, 2008, 09:40 AM // 09:40   #9
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Hum I haven't tried pious haste since the change... But I'm pretty sure nothing can catch up a dash runner under battle cry!
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Old Jul 15, 2008, 05:26 PM // 17:26   #10
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Quote:
Originally Posted by Dzan
[Splinter Weapon][Ancestor's Rage][Warmonger's Weapon][Weapon of Warding][Wielder's Boon][Mend Body and Soul][Weapon of Remedy][Pious Haste]

14 Channeling
12 Resto
7 Spawning Power

Damage and healing. Just need one melee on your team, not usually hard to get.
Why MBaS when you have no spirits on your bar?
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Old Jul 15, 2008, 06:51 PM // 18:51   #11
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It's still a non-negligible heal.
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Old Jul 16, 2008, 09:00 AM // 09:00   #12
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Quote:
Originally Posted by timebandit
Why use [pious haste] (3 sec of 33% with a recharge of 5 sec) if you can use [dash] (3 sec of 50% with a recharge of 8 sec)?
Both give you a total of ~20% movement increase but dash wins in terms of kiting mellees, and you won't lose a random prot spirit by a friendly monk.
QFT.

To OP: 4 weapon spells is a bit overkill. Add spirit?
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Old Jul 16, 2008, 09:35 AM // 09:35   #13
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Quote:
Originally Posted by silence086
Im looking for a Rit build for AB. Ive seen a couple on wiki and here, and they are alright, but I wanna see if anyone has any other ideas.

I would like a dmg dealer more so then a healer, but its no big deal.

[Grasping Bomber;OACiIyk8UxcceTMHysytMBAA]

I was looking at this Grasping Bomber build on wiki, which i have played in PvE, and it is def a strong spike. However it has almost no way of surviving in AB, so if you can give suggestions on how to modify that build so it'd be great also.
Whilst I find Grasping was Kuurong very fun indeed, I also love this, even if it does require 2 Ritualists, it's pure unadulterated lulz:

Quote:
Originally Posted by Celestial Beaver
[build prof=Rt/P name="Ritualist 1" box chann=12+1+1 restor=10+1 command=8][Offering of Spirit][Cruel was Daoshen][Ancestors' Rage][No Skill]["Make Haste!"][Weapon of Warding][Agony][Soothing Memories][/build]
[build prof=Rt/P name="Ritualist 2" box chann=12+1+1 restor=10+1 command=8][Offering of Spirit][Cruel was Daoshen][Ancestors' Rage][No Skill]["Make Haste!"][Weapon of Shadow][Destruction][Soothing Memories][/build]
In Alliance Battles in particular, it's highly lulz-worthy. The optional skill could be a spirit-destruction skill ([[Feast of [email protected]], [[Gaze of [email protected]]), or [[Essence [email protected]] for additional energy management, perhaps [[Splinter [email protected]] if you team with someone who could use it.

When using the above in PvE or AB, keep Daoshen up as much as possible. Cast spirits just out of range of a mob, aggro the mob and draw them toward the spirit (just so they are in range), charge in and re-cast Daoshen, drop Daoshen and cast Ancestors' Rage. With 2 Ritualists you get 4 × Daoshen + 2 × Ancestors' Rages. Use "Make Haste!" on each other when running between mobs or shrines. This build can be real fun in PvE when playing on your own also, it's just even more fun with 2 human Ritualists.
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Old Jul 16, 2008, 03:56 PM // 15:56   #14
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Quote:
Originally Posted by Celestial Beaver
Whilst I find Grasping was Kuurong very fun indeed, I also love this, even if it does require 2 Ritualists, it's pure unadulterated lulz:
Yeah, but if you want pure epic lulz, you'd have to go necro Malign intervention + Icy veins + Putrid Bile + Death Nova = 300+ damage from a single minion dying. Not a very good idea to do, but fun as hell... especially when you have a SS necro with to cast mark of pain on the horror, as well as SS on your foes. It's epic lulz when people actually attack that horror... And if they don't, just use putrid flesh for disease too!
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Old Jul 17, 2008, 03:38 PM // 15:38   #15
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You can try putting in return instead of make haste
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Old Jul 17, 2008, 03:46 PM // 15:46   #16
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Quote:
Originally Posted by rap13oy
You can try putting in return instead of make haste
What will that achieve?

"Make Haste!" is used on each other, to give a cheap, permanent speed boost (providing your partner uses it correctly, of course). AB is all about keeping mobile. There should be little point to [[Return], since not much should be able to far outlive the damage dished out. It's ~620+ damage in around 3-4 seconds (to AL 60 targets), before factoring in any damage from spirits and the optional slots, if my calculations are correct. Rupture Soul could be good with Destruction, actually, maybe as a finisher.
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Last edited by Cebe; Jul 17, 2008 at 03:51 PM // 15:51..
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